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Stylized Hexagon Game Mockup

In this project, I concentrated on developing game-ready assets with a low-poly design to ensure optimal performance. Heavily inspired by the style of the Polygon Runaway YouTube channel, I simplified the models to meet the performance requirements of casual mobile games.

Using Blender3D for modeling, I employed a vertex color pipeline instead of traditional textures to enhance the stylized aesthetic. The project was assembled in Unity with the Universal Render Pipeline (URP). To further elevate the scene, I integrated effects using Unity's Particle System and developed a custom water shader, adding a dynamic touch to the environment. I also incorporated animations to bring additional life to the world, with the entire render—including all effects and animations—executed directly within Unity.

Entire render—including all effects and animations—executed directly within Unity with the Universal Render Pipeline (URP).